The creation of the Lovecraft 1800's House #3 for Eldritch City Builder Game that is being created by a team of students of the Santa Cruz University of California that I was invited to join to participate as a 3d artist / environment artist.
The Eldritch City Builder is a top down view city builder that you manage a a cult that spreads there believing like a virus and your job is to spread that said spiritual virus on to the whole town.
The description of the computer specs we agreed on was to tackle a APU demographic devices with 15GB of ram and 2GB of Vram, which lead to the estimated statistics of creating buildings with a limit of 1k polygons and a threshold that can go up to 2k polygons to have space for forgiveness, if we can have models under 1k with the same result as a 2k or similar it is acceptable, for the Vram and ram limitations we will use 2k textures to the models to be able to create identifiable models with a low polycount and that meets the requirements of the estimated device limitations.
Models statistics:
Polygons quads= 981
Textures count = (4)
Textures size = 2048 * 2048
This claimer the textures are compressed in Sketchfab and it's not a full representative view of the quality of this asseet.
For low render devices textures are baked on the the model from a high poly version.