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Lovecraft 1800's House #3 for Eldritch City Builder Game

The creation of the Lovecraft 1800's House #3 for Eldritch City Builder Game that is being created by a team of students of the Santa Cruz University of California that I was invited to join to participate as a 3d artist / environment artist.

The Eldritch City Builder is a top down view city builder that you manage a a cult that spreads there believing like a virus and your job is to spread that said spiritual virus on to the whole town.

The description of the computer specs we agreed on was to tackle a APU demographic devices with 15GB of ram and 2GB of Vram, which lead to the estimated statistics of creating buildings with a limit of 1k polygons and a threshold that can go up to 2k polygons to have space for forgiveness, if we can have models under 1k with the same result as a 2k or similar it is acceptable, for the Vram and ram limitations we will use 2k textures to the models to be able to create identifiable models with a low polycount and that meets the requirements of the estimated device limitations.

Models statistics:
Polygons quads= 981
Textures count = (4)
Textures size = 2048 * 2048

This claimer the textures are compressed in Sketchfab and it's not a full representative view of the quality of this asseet.
For low render devices textures are baked on the the model from a high poly version.

Blender render material preview mode low poly

Blender render material preview mode low poly

Blender low poly render of wireframe

Blender low poly render of wireframe

Blender high poly render of wireframe

Blender high poly render of wireframe

Blender render material preview mode high poly

Blender render material preview mode high poly